Botany in FFXIV:ARR

Botany in FFXIV:ARR

An Eorzea Reborn Guide to Logging

Note: This guide is in progress.  The advice portions are pretty much done through the low-teens.  However, I haven’t put together all of the item listings I need.  Those will be added as I get a chance to work through screenshots and logs.  Check back on this guide for updates!

Botany is one of the gathering classes, grouped together as Disciples of the Land.  The class guild is based out of Gridania.  Botanists gather the primary resource (wood) for Carpenters.  Additionally, wood is a frequent secondary component in recipes for Leatherworkers, Armorers and Blacksmiths.  Additionally, secondary nodes for botanists generate primary material used in Tailoring.  Finally, as with mining, botany produces a number of secondary materials for all crafting classes

Becoming a Botanist

You can not become a Botanist until your initial character class has reached 10th level and you have fully completed the level 10 quest for that class.  Upon completing the 10th level class quest, your initial guild leader will let you know that you can pursue other classes.

Players interested in botany should navigate their way to Gridania.  For those starting in Gridania, this is nothing more than finding the botany guild, for which your initial city side-quests should have unlocked the atherite crystal.

Citizens of Ul’Dah can run to Gridania fairly easily.  Just take the route from Central Thanalan to Eastern Thanalan to South Shroud.  Once in South Shroud, the Atherite node at the first quest hub you come across provides you with quick access to Gridania.  Once there, you can hit up the Chocobokeep and porter your way to Gridania.  Do remember to tag Atherite Crystals along the way for future teleportation!

As of the early stages of Beta-3, characters starting in Limsa Lominsa have a tougher go of it.  The Ferry from Limsa to Ul’dah is currently either broken or prohibitively expensive.  Until that is fixed, Limsa players need to finish their level 15 city quest to gain access to airship.  Once that is obtained, getting to Gridania is cheap.

Upon arriving at the botany guild, talk to the guild registrar.  This person provides a brief overview of the class and offers the botany unlock quest.  This quest will not be visible when you first enter the botany guild, you must talk to the registar first.  Once you have the quest you will be directed to the guildmaster.  She offers you a weathered hatchet which begins your botany career.

Gear for Botanists

Upon equipping your hatchet you automatically shift classes to botany.  If you haven’t yet learned about the armory system and gear loadouts, now is the time to learn it.  Your armory inventory (accessible from the primary menu bar).  It has tabs for every inventory slot and your quest reward gear automatically loads into these tabs.  Take a moment to go through your gear to see if you have anything suitable for a botanist (probably not at this point, but it’s worth checking).

As with all Disciples of the Land, Botany has two gear attributes of importance.  You want gear with Gathering as it enhances your skill with basic harvesting.  Additionally, you want gear with Perception as this increases your chance to notice and harvest rare materials.  All other item stats are relatively unimportant for Disciples of the Land.  You won’t want to be getting into fights, so Defense and Magic Defense are fairly unimportant.  You have no offensive capability, so STR, VIT, DEX and the other combat oriented stats similarly do not matter.

Most likely you will need to acquire a few pieces of gathering gear, either by crafting it yourself as a Leatherworker or Tailor, or through purchase at the trading post (auction house).  Frankly, you can make it through your first few levels as a botanist in your smallclothes, but it does go faster if you pickup a few gathering pieces.  Some recommended low level pieces include:


NOTE: starter gear forthcoming


Once you have your botany gear on, it’s a good time to save your gear loadout.  Open your character panel using either the menubar buttons or it’s hotkey (default is “C”).  Right above your paper doll is a gear management button.  Clicking it opens your saved gear sets.  Choose the + button and save your new botany set.

From now on, you can swap over to botany simply by opening your gear manager, choosing your botany set and clicking equip.  You can also easily update your gear saves by right clicking on the Botany set and choosing reassign.  Remember to do this every time you get new Botany gear!

Botany 101: Looking for Logs (in all the wrong places)

As a botanist, you want your triangulate ability up all the time.  Typically this is automatically on and should be visible on your “buff bar,” the part of the UI that shows all effects on your character.  As long as this is up, your map and mini-map will update with botany nodes as you get close to them.  You will also now see botany nodes as glowing particle effects on trees.

If you don’t see a node nearby and nothing is visible on your map, it’s time to try out a botany ability.  You have a call ability and the initial one you get will give you a direction and distance for the nearest node you can hit.  If this isn’t helping, a bit later in the guide we provide locations for the Level 5, Level 10 and Level 15 botany nodes!

Walk up to a node, right click on it (or otherwise interact with it from a controller UI).  This brings up the harvesting interface.  You will see a list of eligible harvests, their levels, and percentages.  Percentages indicate your chance to successfully obtain that item on a harvest.  Click on a high percentage item (most likely a crystal shard) and you have made your first botany attempt.

You get six attempts to harvest each node, at which time it disappears and you need to move on.  You get xp and items for successful harvests and nothing for failed attempts.  Consecutive successful attempts grant xp-chain bonuses.  You want to get in the habit of working a few high percentage attempts in a row to get xp-chains rolling.

Every botanist shares nodes and your attempts at logging have no affect on others.  Feel free to run up to a node others are working and be courteous when others come up to use nodes you are working.

Nodes are listed in 5-level increments.  At level 1 you can only find and harvest from level 5 nodes.  At level 6 you can harvest the new level 10 nodes as well as the prior level 5 nodes.  At level 11 you will be able to access level 15 nodes as well as prior nodes.  At level 15 and on you will actually find two-types of botany nodes.  The standard tree resources you have been using with your hatchet still remain.  However, you will also find nodes that require the botanist’s secondary tool, the scythe.  These secondary nodes provide entirely different types of resources, apparently for tailors and alchemists.

Botany in Central Shroud

Central Shroud has Resource Nodes at the 5 and 10 levels of difficulty.  They should also have primary and secondary level 15 nodes, but I have yet to look for them.  This guide will be updated as soon as I know of their existence and location.

Central Shroud Botany

Level 5 Nodes are located just outside the Blue Badger Gate .  There are a good 4-6 nodes available in a cluster here, lending itself to a nice rotation of harvesting.  These nodes contain:

  • Ice Shard
  • Wind Shard
  • Maple Log
  • Maple Branch
  • Latex
  • Allagan Snail

Level 10 Nodes are actually quite close-by.  You will find them just off of Bentbranch near the river.  The area surrounding Gilbert’s Spire and the Gabineaux Bower contain a number of nodes.  Level 10 nodes provide:

  • Wind Shard
  • Ash Log
  • Ash Branch
  • Crow Feather
  • Tinolqa Mistletoe

Level 15 Nodes are located North of Bentbranch Meadows.  You can find both the tree nodes (requiring hatchet) and the shrub nodes (requiring scythe) fairly close together north of the Aetherite Crytal.

Tier 3 Botany

Level 15 Trees

  • Wind Shard
  • Elm Log
  • Gridanian Chestnut

Level 15 Shrubs

  • Wind Shard
  • Buffalo Beans
  • Marjoram
  • Tree Toads

Botany in North Shroud

The North Shroud  has Resource Nodes at the 5 and 10 levels of difficulty.  Interestingly, it has two different patches of level 5 nodes with slightly different yields from each.

North Shroud Botany

There are a set of Level 5 nodes just outside the Yellow Serpent’s Gate.  There are a set of about four node locations right near the gate, making for fast botany leveling.  These nodes include:

  • Earth Shard
  • Maple Log
  • Maple Branch
  • Latex

Near the Treespeak Stables you will find another set of Level 5 Nodes.  Interestingly, these do not have the same harvesting table as the Yellow Serpent Gate spawn locations.  For now, this is an exception in harvesting (both having two fields and having each with different yields), but it may become more common as we move closer to release.

  • Earth Shard
  • Maple Sap
  • Cinnamon
  • Beehive Chip
  • Grade 1 Dark Matter

You will find a set of Level 10 nodes near the E’tatt Spire.  This area is amongst a set of opo-opo’s and is prone to occasional FATE events.  Yields from these nodes include:

  • Earth Shard
  • Ash Log
  • Ash Branch
  • Tinolqa Mistletoe
  • Grade 2 Dark Matter

Skills and Abilities

This section will receive more attention in updates.  For now, there are three ability classes that are worth commenting on.

Harvesting Abilities

The first is your call ability, circled in blue on the above image.  The lower level version of this (#2) ability gives you a direction and distance for the nearest node you are eligible to harvest.  The higher level ability (#5) gives you the direction and distance to the highest level node you are eligible to harvest.  Each have a fairly wide search radius and are intended to help you in exploring new zones.  I would expect Beta-4 and the live game to add whole new node areas and there are higher level areas we haven’t covered in this guide, so these abilities will get lots of use.

The second set of abilities you receive, circled in green, influence your success rate.  Using these abilities costs gathering points (50, 100 and 300 through the first three levels).  They increase your harvesting chances by 5, 15 and 50 points respectively.  This bonus applies to every harvest on a given node, so you want to use this ability right after you open up a node.  These abilities are particularly useful when you first find a node as you have to “discover” each line of the node.  The “undiscovered” items will have a base find rate of about 25%, so these bonuses come in handy.

The third ability we will address initially is stealth.  You receive stealth reasonably early on, about the time you will be trying to harvest level 15 nodes.  Stealth does exactly what you would think, it makes it very hard (but not impossible) for enemies to see you.  You move incredibly slowly in stealth, so use it sparingly.  Additionally, high level and perhaps special mobs can see through stealth.  My lowly level 12 Miner was easily spotted by a level 42 in Eastern Thanalan.  For moments where stealth fails, I highly recommend the sprint ability!

Leves and Harvesters

Much of this is speculation right now since we don’t really know how economies will play out on the live servers.  Given the apparent importance of crafting in FFXIV, mining and botanists (the gathering classes available at the time of writing this guide) stand to be wealthy people in the Final Fantasy worlds.

The shards found on nodes are used by every crafting class.  Making any final good requires a shard as well as several sub-combines, each of which use a shard.  So, crafters chew through crystal shards very fast.  Additionally of interest to botanists, it takes three logs to make a piece of lumber and every carpentry recipe burns through multiple pieces of lumber.  There should be ample demand for your wood.

Taken together, this suggests that you should do most of your leveling acquiring wood, shards and the various components found on standard nodes.  This implies that levequests are generally not worthy of your time.

Levequests are important fillers in your harvesting runs.  In particular, in the level before you can open up a new tier of nodes, leveling can feel very slow.  I find that using leve’s to power through this level (level 5, 10 and 15) can make the harvesting experience a bit more rewarding.

You also have class quests every five levels.  I strongly recommend completing these.  These quests give access to new harvesting gear (usable by all gathering classes), sometimes point you to new locations for harvesting, and provide tutelage in the use of several of your botany abilities.

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18 Responses to Botany in FFXIV:ARR

  1. Blinkon says:

    Thanks for this guide! I’m going to be trying out botany and if I have time mining next weekend and this is a great guide to get started!

  2. Pai says:

    The line ‘Players interested in mining should navigate their way to Gridania.’ needs to be fixed. ;)

    • Ryahl says:

      Haha! Yes it should. Edited to say “players interested in botany should navigate their way to Gridania.”

  3. Rayton says:

    Not sure if you knew or not, but there are also Lush Vegetation gather nodes a little south of Bentbranch, near the Chocobo Stables. You can gather Carnation, Cotton -something-, Wind Shard, Lavender, and Chantrelle (can’t remember if spelling is right, it’s a mushroom thing though).

  4. mrbuh says:

    One piece of advice – you note that the standard attributes like DEX, STR are unimportant. They are definitely not AS important as the gathering specific stats, but later on certain nodes will grant bonuses only if you meet an attribute requirement. E.g. “if STR >= 30, grant one additional gathering attempt”. Extra attempts are awesome for the potential to hit chain 6 or greater. On a 21 miner I have seen these requirements for both STR and MND on various nodes.

    Better to go full on gathering gear, but I can see potentially carrying around a couple of rings with stat bonuses for those situations.

    • Ryahl says:

      At the time of this writing I hadn’t got to that point of harvesting. I do recall now that miner has pre-requisites for certain bonuses. I’ll pay attention to them a bit more this phase and update the guides accordingly.

      • Limar says:

        It happens past a certain level, when you get a specific tier of the “Tree whisperer” passive. you may have noticed (I don’t know the exact level, sorry) stuff like “Gathering >= some value : Chance + 10%”. This would be the first tier of the passive, later ones adding attempts (requires “normal” stats), HQ Rate (requires Perception), and I think even later possible “additional items per success”, but I didn’t get that far to test.
        Also, Stealth is indeed limited by monster level. First one is limited to monsters up to level 20, but at level X8, it will increase by 10 (with a passive skill), so at level 18, you will be able to avoid up to level 30 monsters, and so on.

        • Ryahl says:

          Yep, I have noticed the bonuses on nodes. There actually seems to be a fairly diverse array of bonuses possible. I have seen bonus to harvest, bonus to HQ harvest rate, bonus harvest chances and a few other things.

  5. Vj says:

    You get six attempts to harvest each node

    This is now 4 as of Beta 4

  6. Lauren says:

    For Level 20 nodes for Botany people should look in the East Shroud by the village crystal :)

  7. baverdi says:

    What is the use of high quality limber

    • Ryahl says:


      HQ logs have a better chance of becoming HQ lumber. HQ lumber has a better chance of making a HQ finished product.

  8. christopher says:

    also note that perception is worth having, HQ harvests are worth more experience points, which also translates to faster leveling.

  9. Tim says:

    You my friend are a true legend keep up the good work!!

  10. Dennis says:

    Thank you!! This is the BEST and most detailed Botanist guide on the net!! Helped me out a lot!

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