Ward Up and Solemn Trinity
[Video Enhanced] Guildhest Guide
Guildhests are short duration group content in Final Fantasy XIV: A Realm Reborn. Every five levels of the game, starting at level 10, two new guildhests become available. Guildhests must be completed in sequential order, so you have to progress through all of the preceding ones to get to these two level 40 guildhests.
The level 40 guildhests are the final ones available at the launch of FFXIV:ARR. While Hamlet Defense and other endgame guildhest should come later, these were (at the time of this writing) the final two. While these instances are typically 4-person content, Solemn Trinity is an 8-person event.
The level 40 guildhest are all about coordination. None of the mechanics are particularly nasty, it’s relatively easy to stay alive in these fights. However, winning the encounter in each case requires completing the event within a set of parameters.
Pulling that off isn’t entirely easy. For a guild-only group with voice communication these should be quite easy. For a pickup group (pug) it’s going to be a bit harder. We completed each of our first attempts, though, using at least one pickup.
In some ways, this guildhest is a bit of a letdown from the exciting Long Live the Queen which precedes it. However, Ward Up is a very good coordination fight in its own right. In Ward Up you are faced with five demon type monsters. They all cleave and produce point blank area of effect (pbaoe) attacks, but these are easily avoided.
The gimmick is their formation. Periodically in this fight the demons shift between one of three formations. The initial formation is defensive and it causes one of the creatures to become invulnerable. That is a real problem given the win parameters (see below). The second formation is offensive and the damage output increases during this formation. The final formation summons a large gargoyle which must be managed while fighting the demons.
The win parameter for this event is that all five demons must die within a few seconds of each other. They do not have to die simultaneously and it appears that you have a good 20-30 seconds between the first death and the required final death. Failing to kill all of the demons in the kill window results in the remaining demons resurrecting their companions, causing you to effectively have to restart the encounter.
Winning this fight requires some area of effect (AOE) damage, but really relies on target coordination. Your damage dealers need to shift around their targets, pushing the health lower on each of the demons. During the defensive phase you can’t harm one of the demons, whichever that one is requires additional focus once the phase ends.
In our case, we had the gargoyle spawn, but left him alive until the end of the event. It was easier to simply hold enmity on him and continue to whittle down the five demons. We changed phases through the defensive phase twice, so we had to really pay attention to the health bars of our opponents. The enmity meter really helps here No video on this one, I forgot to start the video. Sorry!
Solemn Trinity [Video Enhanced]
What a great way to end your guildhest adventures (for launch at least). Solemn Trinity is an 8-person event, requiring 2-tanks, 2-healers and 4-damage dealers. The event features three different races of giants and a number of different types of combatants (tanks, ranged attackers, casters, etc.). Most of these creatures have cleaves or area of effect attacks, these are easily avoided, but you aren’t the primary target of this guildhest.
Instead, the win parameters focus on a set of crates in the area. If the giants succeed in destroying the crates, you lose. Giants enter the battlefield from three locations, coming in from the left, front, and right of your entrance.
Tactically it makes sense for your two tanks to each focus on a different side (left and right) and to each collapse into the middle when a front wave spawns. Healers should also stay centered so that they can help either fight as needed. DPS simply needs to keep their heads on a swivel and jump to wherever the action is. It’s a bit too fast and frantic for typing, you need either hotkeyed numbers or simply watching and reacting. Voice communication would undoubtedly make this a lot easier.
We found this event fairly easy, and quite fun, to complete. Our group consisted of three members of our Free Company (tank, healer and one dps) and primarily pickup group members. Everyone did their job nicely and we won the fight without losing a single crate. That netted us one more bonus once we completed. Enjoy the video!