Dzemael Darkhold Dungeon Guide
In the center of the Coerthas Highlands, near the First Dicastrial Observatory, lies the Dzemael Darkhold. Intended as the home keep of House Dzemael, this underground fortress lies abandoned by Ishgardians, but occupied by something sinister. Carrilaut wants you to investigate the darkhold and purge it of the evil within.
Dzemael Darkhold is an “optional” side dungeon available for level 44-46 jobs. This light party, 4-person, dungeon is not part of the main story arc. Instead it is accessed via a bread crumb quest in the Coerthas Highlands. Following on the heels of Qarn and Cutter’s Cry, Dzemael Darkhold is a relatively easy side dungeon.
There are a number of side rooms and passages in this dungeon. In general, these contain white quality gear. These gear pieces are actually crafting components and produce rather nice items in the mid-40’s range, including several pieces for crafters. It’s can be well worth your time to grab these.
The first two floors of the dungeon each have their own gimmick. On the first floor you will find several crystalline structures surrounded by a purple mist. This mist protects you from a roaming monster, the All-Seeing Eye. The Eye patrols the upper floors and unleashes a high potency area of effect attack periodically during his patrols. It is imperative to always position your team within the purple mist and only move forwards after you clear enough monsters to allow you to reach the next crystal.
The second floor features a number of red crystals. These crystals pulse a red fire aura and periodically dish out area of effect damage. You need to position fights away from these crystals.
Additionally, throughout this dungeon you will find sealed doors and magitech fields. Standing in the magitech field gradually weakens the seal on the door. Standing in the field long enough causes the seal to break and the door opens. At one point in the dungeon you have to stand in a magitech field while also standing within the aura of a red crystal. The crystals won’t do enough damage to kill you, but you may possibly need some healing during this unlock.
All-Seeing Eye [Video Enhanced]
The first boss in Dzemael Darkhold is the All-Seeing Eye, the same fellow you avoided on the first floor of the dungeon. This fight uses the mechanics you learned as you traversed the first floor. Use the purple mist around crystals to protect yourself from the Eye’s attacks. Additionally, this purple mist removes the invulnerability from the eye, rendering him vulnerable to your attacks.
Throughout the fight, the purple mist dissipates and reforms at another crystal formation. Your party simply needs to find the active crystal and move to its protection each time this occurs. Make sure you position the Eye within the mist (check the attached video to see what happens when I fail to do so on one transition).
The Eye has two area of effect attacks. Dread Gaze is a cone attack and easily avoided. Eyes on You is a wide area of effect attack which does about 1000 hitpoints of damage to anyone not in the purple mist. You may need to take one of these moving between crystals, but in general this attack is easily avoided by simply positioning within the purple mist.
Throughout the fight the All-Seeing Eye summons adds. These come in pairs, always spawning in the center of the arena. Some of these adds also do cone attacks, so positioning is important. Note that the adds are not invulnerable, they can be damaged either inside or outside the purple mist.
The second boss of Dzemael’s Darkhold is Taulurd. You encounter this ogre in a ring-shaped battle arena. You fight Taulurd in the pit itself while other Ogres come out to stand on the outer ring and cheer on Taulurd.
Taulurd himself is a hard hitter with an interesting front-back cleave. His double attack move hits in a cone in front of him and behind him at the same time. You need to position yourself beside him to avoid taking damage.
The Ogres watching the fight also help Taulurd periodically. They toss rocks into the fight which creates red splats to avoid. Additionally, there are periods of this fight with unavoidable damage. Stick close enough to your healer so that they can land area of effect heals!
The final boss of Dzemael’s Darkhold can prove problematic if your group coordinates poorly or if you have party members suffering from high latency. Batraal requires movement with some coordination. He is a hard hitting boss with a nasty cleave attack, only your tank should be in front of him.
The initial mechanic for Batraal involves his invulnerability. Periodically during this fight, he goes invulnerable and channels energy from a nearby crystal. A purple beam emanates from Batraal to the crystal so you know where to focus. You need to destroy the crystal to remove vulnerability from Batraal. These are the red type crystals you have seen in the dungeon, they periodically pulse an area of effect attack to avoid too.
During the first crystal, Batraal will also introduce you to another mechanic. He will “choose his next victim” at a specific party member. This includes a graphic on the party member letting them know that they have Batraal’s focus. He will then proceed to fire off three consecutive column attacks at that person. These attacks take the form of a column splat type attack that is lethal to anyone standing in it.
It is imperative that the targeted party member move out of the splat, but also that he or she tries not to move into a position that threatens other party members. Additionally, in our experience, this ability is very difficult for players suffering from high latency. Our advice here has two components (1) move outside the column, but assume you might still be “in the column” according to the server and move even farther away than normal and (2) since you will take three consecutive attacks when focused, just keep moving! The column attack occurs during each crystal phase and also happens during the final stage of the fight.
In the final stage of the fight, Batraal changes things around a bit. First, he begins summoning void circles. These are persistent black circles on the ground which do damage to anyone in them. Throughout the remainder of the fight, he will shift these circles around, repositioning is critical. Additionally, he brings out his column attack as well during this stage. The targeted player needs to avoid the columns, avoid the black circles, and also move in such a way to not compromise other party members.