Titan (Story) Primal

Titan: the Navel [Video Embedded]

Lord of Crags

A Guide to the Story-Mode fight with Titan

The level 34 entry in the main scenario quest pits the players against the earth primal, Titan.  The Titan encounter is situated in the La Noscea region with the players quest primarily centering on actions in Outer and Eastern La Noscea.  This quest line culminates in the Lord of the Crags event.

Titan 1

This guide addresses the initial, four-person, story-mode, fight with Titan taking place at level 34.  The battle takes place in Outer La Noscea and is geared towards level 34 characters.  As with prior content, higher level characters will level sync near this point.

Enter Titan

The Titan battle is accessed through the Duty Finder.  As with the Ifrit battle, it’s worthwhile to watch the opening cinematic.  Titan makes quite the entrance and the Kobolds who summon him make a strong case (particularly at the end of the fight) for the righteousness of their cause.

Titan 2

The Titan battle takes place on a circular ring of earth.  This ring floats high above a lava field.  Players must take great care not to get knocked off the ring, several of the encounter mechanics are specifically designed to throw you into the lava.

The fight moves through three phases and there are a number of mechanics to counter as you progress through the fight.  The first and last phase of the fight the player deals with Titan alone while in the middle phase you also deal with Titan’s Heart.  During the transitions between phases, Titan also contributes significant platform-wide damage keeping your healer busy.

Encounter Mechanics

Throughout the fight Titan deals rather significant amounts of damage and several of his attacks produce cone area of effect type damage.  For this reason, the tank should position so that other teammates are not subject to Titan’s basic attacks.  Titan’s pounding also produces zone-wide damage throughout the fight.  For this reason, all players should remain reasonably close to the healer to make it a bit easier to keep heals running in all directions.

The first mechanic you should encounter is Titan’s leap.  At several points in this fight, Titan leaps into the air.  His landing does significant damage to everyone on the platform and it also has a slight knocking effect.  Players standing near the center of the platform take substantial damage when Titan lands and you take less damage the closer you get to the edge of the platform.  However, players at the edge of the platform will be knocked off and immediately die.  The trick is to get close to, but not on, the red ring lining the outside of the platform.

Titan 5

The second major mechanic you encounter is Landslide.  This is a charge-up, column attack which will knock anyone caught in it off the platform.  Titan turns and targets this at a player, other than the tank, and you have mere moments to react.  It is imperative to move out of this effect.

Titan 4

Titan’s Heart is a separate, targetable, object which occurs midway through the fight.  I am not positive what the Titan’s Heart effect is, but we chose to counter it and immediately destroy it.  Once the heart is destroyed, Titan releases a large explosion which momentarily engulfs your screen in light.

Titan 6

In the final stages of the fight, Titan also uses his Weight of the Land attack.  This attack places a glowing circle under the feet of one or two of the party members.  This effect precedes an explosion, players should move out of the effect as soon as they see it.

Titan 7

Titan’s other primary attack is his rock trap.  Periodically during the fight, Titan will turn and target a party member.  This party member gets a reticle under them and they are unable to outrun the reticle.  After finishing his cast, Titan traps the targeted player in a pile of rocks.  The remaining members of the team must destroy this rock trap to free their teammate.  All the while, beware of Titan’s cleave damage, his landslides, and his weight of the land attacks all of which can process while you are clearing traps!

Closing Thoughts

This fight isn’t quite as epic of an event as the Ifrit fight.  In part, the lead in quest for this event is a bit cumbersome.  Given the threat Titan supposedly represents, the entry quest line seems trivial (as in unimportant) and needlessly long.  Where the staging prior to Ifrit really conveyed the problems of living in Eastern Thanalan, the lead-in for this encounter detract from the importance of the fight.

The story, following the Ifrit fight, kicks it up a notch and the Titan fight follows suit.  Things get very interesting on your next trip to the Walking Sands!  Remember, you can revisit all cutscenes in the game by travelling back to your Inn and using the Unending Journey book sitting at the desk in your room.

 

Ifrit (Story) Primal

Ifrit: Bowl of Embers

Lord of the Inferno

A Guide to the Story-mode fight with Ifrit

After completing the three initial dungeon quests, your city story-line quests send you to Camp Drybone in Eastern Thanalan.  Here you begin a set of investigations into attacks carried out by the Amalj’aa beastmen.  This investigation culminates in the Lord of the Inferno quest line and ultimately leads you into the party battle with Ifrit.

This guide addresses this initial fight with Ifrit.  The fight takes place in a special battle arena located in Eastern Thanalan.  The fight is targeted towards level 20 characters and will level sync players to level 22 if you are above that level.

Lord of the Inferno Solo Quest

The final step of unlocking Bowl of Embers involves a lengthy fight in which you defend a squad of Immortal Flame guards from an Amalj’aa ambush.  I played through this as a gladiator and primarily focused on taking out add packs, leaving the Immortal Flames sergeant to fight the named Amalj’aa.  The fight was a fairly straightforward endurance challenge, simply stay alive taking out as many Amalj’aa as you safely can.

Class Quest

Aela, as a conjurer, had a bit harder time with this fight.  Initially she set about healing as many guards and the sergeant as she could keep up.  Her encounter cycled through far more waves than did mine and she was eventually overwhelmed.

On the second attempt, she didn’t “play to win,” as she had seen how mine ended.  Rather, she simply played to “stay alive,” and let the Sergeant get beaten down.  It appears you are supposed to lose this event, but stay alive, triggering the captive state needed for the Ifrit battle.

Primals

 

Enter Ifrit

You enter the Ifrit battle from a jail cave in Amalj’aa territory.  You need a party of four for this next fight.  The party needs to be level 20 and needs to at least be on this step of the quest.  People past this quest step can come in and assist you.  Talk to Adala, the nearby gateguard, for entrance into the Ifrit battle arena.

While it is natural to want to click through the dialog and quickly get to the Ifrit fight, it’s worthwhile to watch and pay attention to this at least once.  The dialog prior to Ifrit contains some clues as to the importance and background of your character and how he/she fits into the larger story arc.

Ifrit

 

The Ifrit battle arena is a circular ring of fire.  Ifrit makes a spectacular entrance and sets up on the far side of the fire ring.  Ifrit breathes a cone of fire frequently in his attacks, so only the party tank should be in his front arc.  Make sure that the healer and dps stay behind Ifrit throughout this engagement.

There are three mechanics to the Ifrit fight, failing to successfully counter these mechanics will kill party members.  Otherwise, this fight isn’t terribly difficult, as long as the healer remains standing, even a careful duo can complete the fight.

Enter Ifrit

The first mechanic, eruption, begins after Ifrit takes about 25% damage.  Periodically, Ifrit will cast the eruption ability.  This effect places a large aoe damage ring somewhere on the battlefield, generally underneath the feet of at least one party member.  The eruption effect looks like ground spikes, not the “get out of the red” aoe circle you see from other monsters.  Once the spikes land under your feet, you have only moments to get off them before they explode into a fiery burst.  The eruption ability will continue throughout the remainder of the encounter.

Ifrit Beginning

The second mechanic happens near the 50% mark of the fight.  In this mechanic, Ifrit drops a fiery sword into the ground.  The sword is targetable and needs to be destroyed immediately.  Have the DPS be on guard and shift to the sword the moment it drops.  I’m not sure what happens if you leave the sword up, but let’s assume it’s bad!  In the story mode, this mechanic only happens once.  Once countered you will not see it again.

Ifrit Fight

The third mechanic begins at about the 25% mark.  During this stage, Ifrit will place ground effects either on the outside of the ring (forcing players to run to the inside) or on the inside of the battle arena (forcing players to run to the outside).  He does these back to back with and then pauses a bit before cycling them again.  Stay moving to avoid the inside-outside damage effects and then return to beating on Ifrit after they complete.

What?  No Treasure?

Technically, you didn’t defeat Ifrit,you just pushed him back.  Further, this is only story-mode Ifrit, he’s far weaker than his normal planar self.  So, no, no treasure for you on this engagement.  However, you do advance your story-line which leads to some rather useful unlocks.  Upon completing Ifrit you begin your eligibility quests for Grand Companies!

I also recommend you pay attention to Tancred in the subsequent quest lines.  Tancred gives you a critical piece of information letting you know your victory over Ifrit was a pyrrhic one.  FFXIV:ARR has a very dark story line and your sugar-coated happy ending comes crashing down in the aftermath of Ifrit.  Someone has been reading their George R.R. Martin!

You will encounter Ifrit again later on in the game (most likely 50th, but I can not yet confirm this).  In version 1.0, Ifrit was a full party (8-person) encounter on his hard mode.  The mechanics for hard mode back then were similar to the story mode fight, with a few more wrinkles.  I expect we will get Ifrit as a hard mode, full party, 8-person fight in Beta-4 and beyond!

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