Titan: the Navel [Video Embedded]
Lord of Crags
A Guide to the Story-Mode fight with Titan
The level 34 entry in the main scenario quest pits the players against the earth primal, Titan. The Titan encounter is situated in the La Noscea region with the players quest primarily centering on actions in Outer and Eastern La Noscea. This quest line culminates in the Lord of the Crags event.
This guide addresses the initial, four-person, story-mode, fight with Titan taking place at level 34. The battle takes place in Outer La Noscea and is geared towards level 34 characters. As with prior content, higher level characters will level sync near this point.
The Titan battle is accessed through the Duty Finder. As with the Ifrit battle, it’s worthwhile to watch the opening cinematic. Titan makes quite the entrance and the Kobolds who summon him make a strong case (particularly at the end of the fight) for the righteousness of their cause.
The Titan battle takes place on a circular ring of earth. This ring floats high above a lava field. Players must take great care not to get knocked off the ring, several of the encounter mechanics are specifically designed to throw you into the lava.
The fight moves through three phases and there are a number of mechanics to counter as you progress through the fight. The first and last phase of the fight the player deals with Titan alone while in the middle phase you also deal with Titan’s Heart. During the transitions between phases, Titan also contributes significant platform-wide damage keeping your healer busy.
Throughout the fight Titan deals rather significant amounts of damage and several of his attacks produce cone area of effect type damage. For this reason, the tank should position so that other teammates are not subject to Titan’s basic attacks. Titan’s pounding also produces zone-wide damage throughout the fight. For this reason, all players should remain reasonably close to the healer to make it a bit easier to keep heals running in all directions.
The first mechanic you should encounter is Titan’s leap. At several points in this fight, Titan leaps into the air. His landing does significant damage to everyone on the platform and it also has a slight knocking effect. Players standing near the center of the platform take substantial damage when Titan lands and you take less damage the closer you get to the edge of the platform. However, players at the edge of the platform will be knocked off and immediately die. The trick is to get close to, but not on, the red ring lining the outside of the platform.
The second major mechanic you encounter is Landslide. This is a charge-up, column attack which will knock anyone caught in it off the platform. Titan turns and targets this at a player, other than the tank, and you have mere moments to react. It is imperative to move out of this effect.
Titan’s Heart is a separate, targetable, object which occurs midway through the fight. I am not positive what the Titan’s Heart effect is, but we chose to counter it and immediately destroy it. Once the heart is destroyed, Titan releases a large explosion which momentarily engulfs your screen in light.
In the final stages of the fight, Titan also uses his Weight of the Land attack. This attack places a glowing circle under the feet of one or two of the party members. This effect precedes an explosion, players should move out of the effect as soon as they see it.
Titan’s other primary attack is his rock trap. Periodically during the fight, Titan will turn and target a party member. This party member gets a reticle under them and they are unable to outrun the reticle. After finishing his cast, Titan traps the targeted player in a pile of rocks. The remaining members of the team must destroy this rock trap to free their teammate. All the while, beware of Titan’s cleave damage, his landslides, and his weight of the land attacks all of which can process while you are clearing traps!
This fight isn’t quite as epic of an event as the Ifrit fight. In part, the lead in quest for this event is a bit cumbersome. Given the threat Titan supposedly represents, the entry quest line seems trivial (as in unimportant) and needlessly long. Where the staging prior to Ifrit really conveyed the problems of living in Eastern Thanalan, the lead-in for this encounter detract from the importance of the fight.
The story, following the Ifrit fight, kicks it up a notch and the Titan fight follows suit. Things get very interesting on your next trip to the Walking Sands! Remember, you can revisit all cutscenes in the game by travelling back to your Inn and using the Unending Journey book sitting at the desk in your room.